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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-05-22 12:30:53 -0400
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-20 21:38:33 -0300
commit0966665fc225eee29b3ed87baefd74f79c19d307 (patch)
treef4f4f53d55e39ce0b37ad721e26f0f0609e37293
parentea1525dab1bf7e9e56471b6d5fd50014bfeb4f96 (diff)
texture_cache: Only load on recycle with accurate GPU.
Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache.
-rw-r--r--src/video_core/texture_cache/texture_cache.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index ab4e094ea..685bd28f4 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -342,12 +342,13 @@ private:
const SurfaceParams& params, const GPUVAddr gpu_addr,
const bool preserve_contents,
const bool untopological) {
+ const bool do_load = Settings::values.use_accurate_gpu_emulation && preserve_contents;
for (auto surface : overlaps) {
Unregister(surface);
}
switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
case RecycleStrategy::Ignore: {
- return InitializeSurface(gpu_addr, params, preserve_contents);
+ return InitializeSurface(gpu_addr, params, do_load);
}
case RecycleStrategy::Flush: {
std::sort(overlaps.begin(), overlaps.end(),
@@ -361,7 +362,7 @@ private:
}
default: {
UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!");
- return InitializeSurface(gpu_addr, params, preserve_contents);
+ return InitializeSurface(gpu_addr, params, do_load);
}
}
}