summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2020-01-14 13:11:46 -0500
committerLioncash <mathew1800@gmail.com>2020-01-14 13:11:49 -0500
commit15a6840e7ab5f9e32e3bb1f0183569667bb829c8 (patch)
treeb0df6cadad09feb9ae44366f731881b56f5e55a7
parent55f95e7f261e1d84b5860456dbaf60e5a04bec12 (diff)
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index de742d11c..8a46fefeb 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (!code_b.empty()) {
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
- const auto entries = GLShader::GetEntries(ir);
std::string source = fmt::format(R"(// {}
#version 430 core