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author | Lioncash <mathew1800@gmail.com> | 2020-01-14 13:11:46 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-01-14 13:11:49 -0500 |
commit | 15a6840e7ab5f9e32e3bb1f0183569667bb829c8 (patch) | |
tree | b0df6cadad09feb9ae44366f731881b56f5e55a7 | |
parent | 55f95e7f261e1d84b5860456dbaf60e5a04bec12 (diff) |
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index de742d11c..8a46fefeb 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp if (!code_b.empty()) { ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); } - const auto entries = GLShader::GetEntries(ir); std::string source = fmt::format(R"(// {} #version 430 core |