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authorNguyen Dac Nam <nam.kazt.91@gmail.com>2020-03-08 10:06:59 +0700
committerGitHub <noreply@github.com>2020-03-08 10:06:59 +0700
commit16cfbb068c786eda21f7a1d307da5cc702eb6db9 (patch)
tree5a6bdfcbca1bc549c251cc80ea2cdca41cc47666
parent662feb8c1c5760167413e707af812b59fb43ca8b (diff)
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 3fe28c204..3d9fd0e6c 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -848,7 +848,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Images);
- const auto& gpu = system.GPU().KeplerCompute();
+ const auto& gpu = system.GPU().Maxwell3D();
for (const auto& entry : entries.images) {
const auto tic = GetTextureInfo(gpu, entry, stage).tic;
SetupImage(tic, entry);