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| author | MerryMage <MerryMage@users.noreply.github.com> | 2016-03-07 21:51:59 +0000 | 
|---|---|---|
| committer | MerryMage <MerryMage@users.noreply.github.com> | 2017-04-12 21:33:07 +0100 | 
| commit | 172a3628846816f7c4a29bff486c65063c24eeb2 (patch) | |
| tree | e2050370a0507de09e4b7cc30c593c6ef1039563 | |
| parent | ff28080091aed21d216fb6794652d4938776ca5c (diff) | |
dsp_dsp: Messages are modified by service before being sent to DSP
| -rw-r--r-- | src/core/hle/service/dsp_dsp.cpp | 18 | 
1 files changed, 18 insertions, 0 deletions
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp index fe8a6c2d6..39711ea97 100644 --- a/src/core/hle/service/dsp_dsp.cpp +++ b/src/core/hle/service/dsp_dsp.cpp @@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) {          message[i] = Memory::Read8(buffer + i);      } +    // This behaviour was confirmed by RE. +    // The likely reason for this is that games tend to pass in garbage at these bytes +    // because they read random bytes off the stack. +    switch (pipe) { +    case DSP::HLE::DspPipe::Audio: +        ASSERT(message.size() >= 4); +        message[2] = 0; +        message[3] = 0; +        break; +    case DSP::HLE::DspPipe::Binary: +        ASSERT(message.size() >= 8); +        message[4] = 1; +        message[5] = 0; +        message[6] = 0; +        message[7] = 0; +        break; +    } +      DSP::HLE::PipeWrite(pipe, message);      cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0);  | 
