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authorLioncash <mathew1800@gmail.com>2018-09-02 13:10:02 -0400
committerLioncash <mathew1800@gmail.com>2018-09-02 13:10:11 -0400
commit18a89931a981d473e0eb64e7b7d34a2770066760 (patch)
treee1fb2d357a4558673908b24e9af8cc687852e12f
parent325f3e0693ab503b308d28958415de0072b46555 (diff)
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index c4e7e1e3b..d3e8f5078 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -441,7 +441,7 @@ public:
declarations.AddNewLine();
// Append the sampler2D array for the used textures.
- size_t num_samplers = GetSamplers().size();
+ const size_t num_samplers = used_samplers.size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");