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author | Nguyen Dac Nam <nam.kazt.91@gmail.com> | 2020-02-28 11:59:05 +0700 |
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committer | GitHub <noreply@github.com> | 2020-02-28 11:59:05 +0700 |
commit | 1c385362f57a2c6fb977aff20258fcb2deaa5c94 (patch) | |
tree | 0dd554fa0604d65f0a7e19231870ca743826978c | |
parent | 969357af1a26e74eaa5b0cec677d929bca94dc57 (diff) |
shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
-rw-r--r-- | src/video_core/shader/track.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index face8c943..a113a5868 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -159,11 +159,19 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co } // Reduce the cursor in one to avoid infinite loops when the instruction sets the same // register that it uses as operand - const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1); - if (!source) { - return {}; + s64 current_cursor = cursor; + while (current_cursor > 0) { + const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1); + current_cursor = new_cursor; + if (!source) { + continue; + } + const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor); + if (base_address != nullptr) { + return {base_address, index, offset}; + } } - return TrackCbuf(source, code, new_cursor); + return {}; } if (const auto operation = std::get_if<OperationNode>(&*tracked)) { for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) { |