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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-11 15:41:26 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-11 15:41:26 -0400 |
commit | 1d2ba3cc9759fdc816aff47900f0fbbf69665a69 (patch) | |
tree | fef55193e723ba3278739ae6219c7ac6238bf0d8 | |
parent | 1a66cde1753f4f0349989f3b9093b359e3e07136 (diff) |
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 88d78d2ad..f20967d85 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { continue; } + // Currently this stages are not supported in the OpenGL backend. + // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL + if (program == Maxwell::ShaderProgram::TesselationControl) { + continue; + } else if (program == Maxwell::ShaderProgram::TesselationEval) { + continue; + } + Shader shader{shader_cache.GetStageProgram(program)}; // Stage indices are 0 - 5 |