diff options
| author | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2022-12-30 02:22:57 +0100 | 
|---|---|---|
| committer | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2022-12-30 02:32:58 +0100 | 
| commit | 1df5d12b19e5c8e9fd0500a87ddcf5ea570de24c (patch) | |
| tree | 21313b946cdd7e8a1023d7cc68641a863c6333e4 | |
| parent | 9fdacb5e3a03928a5671670d0db1e0058daf344e (diff) | |
config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 2ea4f367b..3e51426c8 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -941,7 +941,6 @@ void Config::ReadValues() {      ReadRendererValues();      ReadAudioValues();      ReadSystemValues(); -    ReadMultiplayerValues();  }  void Config::SavePlayerValue(std::size_t player_index) { @@ -1099,7 +1098,6 @@ void Config::SaveValues() {      SaveRendererValues();      SaveAudioValues();      SaveSystemValues(); -    SaveMultiplayerValues();  }  void Config::SaveAudioValues() { | 
