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author | MatÃas Locatti <42481638+goldenx86@users.noreply.github.com> | 2022-11-26 17:27:04 -0300 |
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committer | GitHub <noreply@github.com> | 2022-11-26 17:27:04 -0300 |
commit | 26211ac33979bd9a7522175b53608276440f36f7 (patch) | |
tree | 31d517ffe748f6022abe9714ae4d0d0be097be4b | |
parent | 3e53d8138c6068308ec8e31f1ae43aefc541840c (diff) |
Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
-rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 0eb98939c..d330076e8 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -442,7 +442,7 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |