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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2022-11-26 17:27:04 -0300
committerGitHub <noreply@github.com>2022-11-26 17:27:04 -0300
commit26211ac33979bd9a7522175b53608276440f36f7 (patch)
tree31d517ffe748f6022abe9714ae4d0d0be097be4b
parent3e53d8138c6068308ec8e31f1ae43aefc541840c (diff)
Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
-rw-r--r--src/common/settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..d330076e8 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -442,7 +442,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};