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authorRodrigo Locatti <reinuseslisp@airmail.cc>2019-10-30 01:30:31 +0000
committerGitHub <noreply@github.com>2019-10-30 01:30:31 +0000
commit3d0cde6a756a43902e58d8493228d7c18767e884 (patch)
tree2633bc00ebe517a2b9a99186a11fd3335bc161fc
parentce20ed8e4eecfcf04a801fe0f539df520a5e5042 (diff)
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index c431a8635..f25148362 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -86,7 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() {
- std::fill(std::begin(viewports), std::end(viewports), Viewport{});
+ viewports.fill(Viewport{});
depth_clamp.far_plane = false;
depth_clamp.near_plane = false;