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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-11-07 11:30:41 -0400 | 
|---|---|---|
| committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-11-07 11:43:56 -0400 | 
| commit | 3d7c284e0f02eaddae89dac0983535a9650913a0 (patch) | |
| tree | 2e8e5210a26e7bc37392a59e08b5aeee71521db5 | |
| parent | 658489ebf71ea7c66fda338072e38bb71deffb3b (diff) | |
GLSLDecompiler: Correct Texture Gather Offset.
This commit corrects the argument ordering in textureGatherOffset.
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 030550c53..8a514cb8a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1670,7 +1670,7 @@ private:          const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;          return {GenerateTexture(operation, "Gather", -                                {TextureArgument{type, meta->component}, TextureAoffi{}}) + +                                {TextureAoffi{}, TextureArgument{type, meta->component}}) +                      GetSwizzle(meta->element),                  Type::Float};      }  | 
