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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-11-07 11:30:41 -0400 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-11-07 11:43:56 -0400 |
commit | 3d7c284e0f02eaddae89dac0983535a9650913a0 (patch) | |
tree | 2e8e5210a26e7bc37392a59e08b5aeee71521db5 | |
parent | 658489ebf71ea7c66fda338072e38bb71deffb3b (diff) |
GLSLDecompiler: Correct Texture Gather Offset.
This commit corrects the argument ordering in textureGatherOffset.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 030550c53..8a514cb8a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1670,7 +1670,7 @@ private: const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; return {GenerateTexture(operation, "Gather", - {TextureArgument{type, meta->component}, TextureAoffi{}}) + + {TextureAoffi{}, TextureArgument{type, meta->component}}) + GetSwizzle(meta->element), Type::Float}; } |