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author | bunnei <bunneidev@gmail.com> | 2022-10-01 10:28:50 -0700 |
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committer | GitHub <noreply@github.com> | 2022-10-01 10:28:50 -0700 |
commit | 424206456088135cd5ec6e1d953896a070a7eaaa (patch) | |
tree | 1f57423211627e9677d46bc3efb0f901cd3728b2 | |
parent | 2213927253b553c8f2a80b6c4fe239ecc540434b (diff) | |
parent | 92b1f8d5da2bcc857106d11a2af568bdabc93ed5 (diff) |
Merge pull request #8874 from vonchenplus/align_index_buffer_size
Align index buffe size when vertex_buffer_unified_memory enable
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 32450ee1d..08f4d69ab 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { if (has_unified_vertex_buffers) { buffer.MakeResident(GL_READ_ONLY); glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, - static_cast<GLsizeiptr>(size)); + static_cast<GLsizeiptr>(Common::AlignUp(size, 4))); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); index_buffer_offset = offset; |