diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-29 19:25:48 -0800 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-12 18:13:04 -0800 | 
| commit | 426fda1d524b17acd10d962a03af872a85342eca (patch) | |
| tree | c9ad03dd5495a9a83b30209492720e979e4fbeb9 | |
| parent | 1683cb0ec908a214cd45a5c481d930f07c811ff2 (diff) | |
SWRasterizer: Move more framebuffer functions to file
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.cpp | 99 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.h | 6 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 100 | 
3 files changed, 105 insertions, 100 deletions
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp index 4b31eda89..7de3aac75 100644 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ b/src/video_core/swrasterizer/framebuffer.cpp @@ -8,6 +8,7 @@  #include "common/color.h"  #include "common/common_types.h"  #include "common/logging/log.h" +#include "common/math_util.h"  #include "common/vector_math.h"  #include "core/hw/gpu.h"  #include "core/memory.h" @@ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u      }  } +Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, +                                     const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, +                                     FramebufferRegs::BlendEquation equation) { +    Math::Vec4<int> result; + +    auto src_result = (src * srcfactor).Cast<int>(); +    auto dst_result = (dest * destfactor).Cast<int>(); + +    switch (equation) { +    case FramebufferRegs::BlendEquation::Add: +        result = (src_result + dst_result) / 255; +        break; + +    case FramebufferRegs::BlendEquation::Subtract: +        result = (src_result - dst_result) / 255; +        break; + +    case FramebufferRegs::BlendEquation::ReverseSubtract: +        result = (dst_result - src_result) / 255; +        break; + +    // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the +    //       min/max computations, but is this what the 3DS actually does? +    case FramebufferRegs::BlendEquation::Min: +        result.r() = std::min(src.r(), dest.r()); +        result.g() = std::min(src.g(), dest.g()); +        result.b() = std::min(src.b(), dest.b()); +        result.a() = std::min(src.a(), dest.a()); +        break; + +    case FramebufferRegs::BlendEquation::Max: +        result.r() = std::max(src.r(), dest.r()); +        result.g() = std::max(src.g(), dest.g()); +        result.b() = std::max(src.b(), dest.b()); +        result.a() = std::max(src.a(), dest.a()); +        break; + +    default: +        LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); +        UNIMPLEMENTED(); +    } + +    return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), +                          MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); +}; + +u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { +    switch (op) { +    case FramebufferRegs::LogicOp::Clear: +        return 0; + +    case FramebufferRegs::LogicOp::And: +        return src & dest; + +    case FramebufferRegs::LogicOp::AndReverse: +        return src & ~dest; + +    case FramebufferRegs::LogicOp::Copy: +        return src; + +    case FramebufferRegs::LogicOp::Set: +        return 255; + +    case FramebufferRegs::LogicOp::CopyInverted: +        return ~src; + +    case FramebufferRegs::LogicOp::NoOp: +        return dest; + +    case FramebufferRegs::LogicOp::Invert: +        return ~dest; + +    case FramebufferRegs::LogicOp::Nand: +        return ~(src & dest); + +    case FramebufferRegs::LogicOp::Or: +        return src | dest; + +    case FramebufferRegs::LogicOp::Nor: +        return ~(src | dest); + +    case FramebufferRegs::LogicOp::Xor: +        return src ^ dest; + +    case FramebufferRegs::LogicOp::Equiv: +        return ~(src ^ dest); + +    case FramebufferRegs::LogicOp::AndInverted: +        return ~src & dest; + +    case FramebufferRegs::LogicOp::OrReverse: +        return src | ~dest; + +    case FramebufferRegs::LogicOp::OrInverted: +        return ~src | dest; +    } +}; +  } // namespace Rasterizer  } // namespace Pica diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h index 220f7013b..4a32a4979 100644 --- a/src/video_core/swrasterizer/framebuffer.h +++ b/src/video_core/swrasterizer/framebuffer.h @@ -19,5 +19,11 @@ void SetDepth(int x, int y, u32 value);  void SetStencil(int x, int y, u8 value);  u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); +Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, +                                     const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, +                                     FramebufferRegs::BlendEquation equation); + +u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op); +  } // namespace Rasterizer  } // namespace Pica diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 0fd842abe..7557fcb89 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -31,106 +31,6 @@  namespace Pica {  namespace Rasterizer { -static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, -                                            const Math::Vec4<u8>& srcfactor, -                                            const Math::Vec4<u8>& dest, -                                            const Math::Vec4<u8>& destfactor, -                                            FramebufferRegs::BlendEquation equation) { -    Math::Vec4<int> result; - -    auto src_result = (src * srcfactor).Cast<int>(); -    auto dst_result = (dest * destfactor).Cast<int>(); - -    switch (equation) { -    case FramebufferRegs::BlendEquation::Add: -        result = (src_result + dst_result) / 255; -        break; - -    case FramebufferRegs::BlendEquation::Subtract: -        result = (src_result - dst_result) / 255; -        break; - -    case FramebufferRegs::BlendEquation::ReverseSubtract: -        result = (dst_result - src_result) / 255; -        break; - -    // TODO: How do these two actually work?  OpenGL doesn't include the blend factors in the -    //       min/max computations, but is this what the 3DS actually does? -    case FramebufferRegs::BlendEquation::Min: -        result.r() = std::min(src.r(), dest.r()); -        result.g() = std::min(src.g(), dest.g()); -        result.b() = std::min(src.b(), dest.b()); -        result.a() = std::min(src.a(), dest.a()); -        break; - -    case FramebufferRegs::BlendEquation::Max: -        result.r() = std::max(src.r(), dest.r()); -        result.g() = std::max(src.g(), dest.g()); -        result.b() = std::max(src.b(), dest.b()); -        result.a() = std::max(src.a(), dest.a()); -        break; - -    default: -        LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); -        UNIMPLEMENTED(); -    } - -    return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), -                          MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); -}; - -static u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { -    switch (op) { -    case FramebufferRegs::LogicOp::Clear: -        return 0; - -    case FramebufferRegs::LogicOp::And: -        return src & dest; - -    case FramebufferRegs::LogicOp::AndReverse: -        return src & ~dest; - -    case FramebufferRegs::LogicOp::Copy: -        return src; - -    case FramebufferRegs::LogicOp::Set: -        return 255; - -    case FramebufferRegs::LogicOp::CopyInverted: -        return ~src; - -    case FramebufferRegs::LogicOp::NoOp: -        return dest; - -    case FramebufferRegs::LogicOp::Invert: -        return ~dest; - -    case FramebufferRegs::LogicOp::Nand: -        return ~(src & dest); - -    case FramebufferRegs::LogicOp::Or: -        return src | dest; - -    case FramebufferRegs::LogicOp::Nor: -        return ~(src | dest); - -    case FramebufferRegs::LogicOp::Xor: -        return src ^ dest; - -    case FramebufferRegs::LogicOp::Equiv: -        return ~(src ^ dest); - -    case FramebufferRegs::LogicOp::AndInverted: -        return ~src & dest; - -    case FramebufferRegs::LogicOp::OrReverse: -        return src | ~dest; - -    case FramebufferRegs::LogicOp::OrInverted: -        return ~src | dest; -    } -}; -  // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values  struct Fix12P4 {      Fix12P4() {}  | 
