diff options
author | Mat M <mathew1800@gmail.com> | 2020-04-13 10:13:05 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-13 10:13:05 -0400 |
commit | 47036859ebc7e1482d0f147b2e31e899577da900 (patch) | |
tree | 525f75deb15980fa21d4af3f06bd948ec9667c04 | |
parent | a9f866264dd80aa7115e54404093a7666c425c55 (diff) | |
parent | a87b16da9a61507363a3239647b639037b7a58bb (diff) |
Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 48350e042..6c4a1358b 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -780,20 +780,6 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - // Fill empty entries from the guest sampler - const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); - if (type_coord_count != entry_coord_count) { - LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); - - // When the size is higher we insert zeroes - for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { - coords.push_back(GetRegister(Register::ZeroIndex)); - } - - // Then we ensure the size matches the number of entries (dropping unused values) - coords.resize(entry_coord_count); - } - Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; |