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authorLioncash <mathew1800@gmail.com>2020-09-17 15:12:15 -0400
committerLioncash <mathew1800@gmail.com>2020-09-17 15:12:18 -0400
commit4944d48ee842e85dfa2e3c3cbd045bc0d42ea281 (patch)
tree6cc3d64c0d7859a2bf24837a0c21079a0287f71e
parentfcd0925ecff8022e33daf5b0385be1bd23eefcd5 (diff)
decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
-rw-r--r--src/video_core/shader/decode/image.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index cd424aa91..618d309d2 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
default:
break;
}
+ break;
default:
break;
}