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| author | german <german@thesoftwareartisans.com> | 2021-03-06 07:36:41 -0600 | 
|---|---|---|
| committer | german <german@thesoftwareartisans.com> | 2021-03-06 07:36:41 -0600 | 
| commit | 4bcc5bacffb21e1f6c2859ba26faf865aaea8855 (patch) | |
| tree | 4936e7d90509e8ec699ea8f4813c874025836c39 | |
| parent | 1f228c51ca2c510622f4204937f90c7f2bbc7bf6 (diff) | |
Add toggle button option for normal buttons
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 5 | 
1 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index e297eeffd..bd53f2cde 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -302,6 +302,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i                          buttons_param[button_id].Clear();                          button_map[button_id]->setText(tr("[not set]"));                      }); +                    context_menu.addAction(tr("Toggle button"), [&] { +                        const bool toggle_value = !buttons_param[button_id].Get("toggle", false); +                        buttons_param[button_id].Set("toggle", toggle_value); +                        button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); +                    });                      context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));                      ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);                  });  | 
