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authorMat M <mathew1800@gmail.com>2018-08-21 09:51:46 -0400
committerGitHub <noreply@github.com>2018-08-21 09:51:46 -0400
commit5678ec0dd0072be3903bb6a0ec32be3ff8d376ad (patch)
tree80688c0dc1b6d386ccc7fd6c9a3f7484c6887794
parentbf89a99839abb30e33872b8401eae30cd95e7585 (diff)
parent3f4fb4b0370d7dc9a0f1e7fc4b006d9f27cb5135 (diff)
Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
-rw-r--r--src/core/perf_stats.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 8e09b9b63..4e5633edb 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() {
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increase the time needed to recover and limit framerate again after spikes.
- constexpr microseconds MAX_LAG_TIME_US = 25us;
+ constexpr microseconds MAX_LAG_TIME_US = 25000us;
if (!Settings::values.toggle_framelimit) {
return;