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authorNarr the Reg <juangerman-13@hotmail.com>2022-01-14 11:11:20 -0600
committerGitHub <noreply@github.com>2022-01-14 11:11:20 -0600
commit5ce54328301f46c550b629b6d49d696bac6738f4 (patch)
tree3efcbb5cd9ce5c5a9801939aff6e598bad6d8c8c
parenteb7197eb4731d4679565dce0c00dedf6dad9175a (diff)
core/hid: Increment shake force
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
-rw-r--r--src/core/hid/input_converter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index f5acff6e0..860aab400 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
if (TransformToButton(callback).value) {
std::random_device device;
std::mt19937 gen(device());
- std::uniform_int_distribution<s16> distribution(-1000, 1000);
+ std::uniform_int_distribution<s16> distribution(-5000, 5000);
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;