diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-06-13 21:28:13 -0700 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-13 21:28:12 -0700 | 
| commit | 5fe5ccac4250d5f001cc29838033e2fef63ebb6c (patch) | |
| tree | 32224370753184eeca64cf9b055351ee599c9e94 | |
| parent | ac168eeb5dea3d24e537dce096563466dbc012fe (diff) | |
| parent | 28d1e73d2f1eb5d77568303050d254fd3b4df853 (diff) | |
Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
| -rw-r--r-- | src/video_core/regs_texturing.h | 8 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 13 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 20 | ||||
| -rw-r--r-- | src/video_core/swrasterizer/texturing.cpp | 19 | 
4 files changed, 48 insertions, 12 deletions
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h index 3f5355fa9..0b09f2299 100644 --- a/src/video_core/regs_texturing.h +++ b/src/video_core/regs_texturing.h @@ -30,10 +30,10 @@ struct TexturingRegs {              Repeat = 2,              MirroredRepeat = 3,              // Mode 4-7 produces some weird result and may be just invalid: -            // 4: Positive coord: clamp to edge; negative coord: repeat -            // 5: Positive coord: clamp to border; negative coord: repeat -            // 6: Repeat -            // 7: Repeat +            ClampToEdge2 = 4,   // Positive coord: clamp to edge; negative coord: repeat +            ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat +            Repeat2 = 6,        // Same as Repeat +            Repeat3 = 7,        // Same as Repeat          };          enum TextureFilter : u32 { diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 93d7b0b71..70298e211 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -55,6 +55,12 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {          GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder          GL_REPEAT,          // WrapMode::Repeat          GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat +        // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the +        // comments in enum WrapMode. +        GL_CLAMP_TO_EDGE,   // WrapMode::ClampToEdge2 +        GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2 +        GL_REPEAT,          // WrapMode::Repeat2 +        GL_REPEAT,          // WrapMode::Repeat3      };      // Range check table for input @@ -65,6 +71,13 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {          return GL_CLAMP_TO_EDGE;      } +    if (static_cast<u32>(mode) > 3) { +        // It is still unclear whether mode 4-7 are valid, so log it if a game uses them. +        // TODO(wwylele): telemetry should be added here so we can collect more info about which +        // game uses this. +        LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode)); +    } +      GLenum gl_mode = wrap_mode_table[mode];      // Check for dummy values indicating an unknown mode diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 8b7b1defb..cd7b6c39d 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -357,10 +357,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve                  int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))                              .ToFloat32(); -                if ((texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder && -                     (s < 0 || static_cast<u32>(s) >= texture.config.width)) || -                    (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder && -                     (t < 0 || static_cast<u32>(t) >= texture.config.height))) { +                bool use_border_s = false; +                bool use_border_t = false; + +                if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) { +                    use_border_s = s < 0 || s >= static_cast<int>(texture.config.width); +                } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) { +                    use_border_s = s >= static_cast<int>(texture.config.width); +                } + +                if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) { +                    use_border_t = t < 0 || t >= static_cast<int>(texture.config.height); +                } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) { +                    use_border_t = t >= static_cast<int>(texture.config.height); +                } + +                if (use_border_s || use_border_t) {                      auto border_color = texture.config.border_color;                      texture_color[i] = {border_color.r, border_color.g, border_color.b,                                          border_color.a}; diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp index aeb6aeb8c..4f02b93f2 100644 --- a/src/video_core/swrasterizer/texturing.cpp +++ b/src/video_core/swrasterizer/texturing.cpp @@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig;  int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {      switch (mode) { +    case TexturingRegs::TextureConfig::ClampToEdge2: +        // For negative coordinate, ClampToEdge2 behaves the same as Repeat +        if (val < 0) { +            return static_cast<int>(static_cast<unsigned>(val) % size); +        } +    // [[fallthrough]]      case TexturingRegs::TextureConfig::ClampToEdge:          val = std::max(val, 0); -        val = std::min(val, (int)size - 1); +        val = std::min(val, static_cast<int>(size) - 1);          return val;      case TexturingRegs::TextureConfig::ClampToBorder:          return val; +    case TexturingRegs::TextureConfig::ClampToBorder2: +    // For ClampToBorder2, the case of positive coordinate beyond the texture size is already +    // handled outside. Here we only handle the negative coordinate in the same way as Repeat. +    case TexturingRegs::TextureConfig::Repeat2: +    case TexturingRegs::TextureConfig::Repeat3:      case TexturingRegs::TextureConfig::Repeat: -        return (int)((unsigned)val % size); +        return static_cast<int>(static_cast<unsigned>(val) % size);      case TexturingRegs::TextureConfig::MirroredRepeat: { -        unsigned int coord = ((unsigned)val % (2 * size)); +        unsigned int coord = (static_cast<unsigned>(val) % (2 * size));          if (coord >= size)              coord = 2 * size - 1 - coord; -        return (int)coord; +        return static_cast<int>(coord);      }      default:  | 
