diff options
| author | Liam <byteslice@airmail.cc> | 2023-10-13 16:34:31 -0400 | 
|---|---|---|
| committer | Liam <byteslice@airmail.cc> | 2023-10-13 16:34:31 -0400 | 
| commit | 68ea0a2b72e3bd0a15ce978f864b45ee84af9f9e (patch) | |
| tree | d6906677d8c43a9dee2ac3e8e6c0ee38583a66cc | |
| parent | a8bd02acd8718fc371deea139ec1abb57c63ca93 (diff) | |
audio: fix shutdown deadlock in audio renderer
| -rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
| diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 6081352a2..d66d04fae 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz      // paused and we'll desync, so just play silence.      if (system.IsPaused() || system.IsShuttingDown()) {          if (system.IsShuttingDown()) { +            { +                std::scoped_lock lk{release_mutex}; +                queued_buffers.store(0); +            }              release_cv.notify_one();          } | 
