diff options
| author | wwylele <wwylele@gmail.com> | 2017-06-07 22:58:36 +0300 | 
|---|---|---|
| committer | wwylele <wwylele@gmail.com> | 2017-06-15 14:59:01 +0300 | 
| commit | 7052d43a67c205d7284ab46e658e2c00aac970fd (patch) | |
| tree | e61e05524e6b593ec51259ddf95c8f5cdeb29a1c | |
| parent | da1bec121a252aa0fe17dbc80bfad2d0423e342c (diff) | |
gl_rasterizer/lighting: implement geometric factor
| -rw-r--r-- | src/video_core/regs_lighting.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 17 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 2 | 
3 files changed, 20 insertions, 1 deletions
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h index f383b8b4f..7221d1688 100644 --- a/src/video_core/regs_lighting.h +++ b/src/video_core/regs_lighting.h @@ -168,6 +168,8 @@ struct LightingRegs {          union {              BitField<0, 1, u32> directional;              BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 +            BitField<2, 1, u32> geometric_factor_0; +            BitField<3, 1, u32> geometric_factor_1;          } config;          BitField<0, 20, u32> dist_atten_bias; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 14be1201f..04e7cb0c4 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -73,6 +73,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {          state.lighting.light[light_index].num = num;          state.lighting.light[light_index].directional = light.config.directional != 0;          state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; +        state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0; +        state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0;          state.lighting.light[light_index].dist_atten_enable =              !regs.lighting.IsDistAttenDisabled(num);          state.lighting.light[light_index].spot_atten_enable = @@ -518,7 +520,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {             "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"             "vec3 light_vector = vec3(0.0);\n"             "vec3 refl_value = vec3(0.0);\n" -           "vec3 spot_dir = vec3(0.0);\n;"; +           "vec3 spot_dir = vec3(0.0);\n" +           "float geo_factor = 1.0;\n";      // Compute fragment normals and tangents      const std::string pertubation = @@ -671,6 +674,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {          std::string clamp_highlights =              lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; +        if (light_config.geometric_factor_0 || light_config.geometric_factor_1) { +            out += "geo_factor = 1 + dot(light_vector, normalize(view));\n" +                   "geo_factor = geo_factor == 0.0 ? 0.0 : min(0.5 * " + +                   dot_product + " / geo_factor, 1.0);\n"; +        } +          // Specular 0 component          std::string d0_lut_value = "1.0";          if (lighting.lut_d0.enable && @@ -683,6 +692,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {                             GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";          }          std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; +        if (light_config.geometric_factor_0) { +            specular_0 = "(" + specular_0 + " * geo_factor)"; +        }          // If enabled, lookup ReflectRed value, otherwise, 1.0 is used          if (lighting.lut_rr.enable && @@ -738,6 +750,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {          }          std::string specular_1 =              "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; +        if (light_config.geometric_factor_1) { +            specular_1 = "(" + specular_1 + " * geo_factor)"; +        }          // Fresnel          if (lighting.lut_fr.enable && diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 9c90eadf9..2302ae453 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -94,6 +94,8 @@ union PicaShaderConfig {                  bool two_sided_diffuse;                  bool dist_atten_enable;                  bool spot_atten_enable; +                bool geometric_factor_0; +                bool geometric_factor_1;              } light[8];              bool enable;  | 
