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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-21 15:57:22 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-21 15:57:27 -0300 |
commit | 7dc488a375c81dbf693660b62e4974773caff1bd (patch) | |
tree | d45b569c0c060eed74fb28037b07e41cd4b5cd0e | |
parent | 4a6a1aeab489960d73a4e0f2f62865f06944a3a2 (diff) |
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 542636430..bee7d8cad 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, const bool is_bindless = bindless_reg.has_value(); UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow); - ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow, + ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, "Illegal texture type"); const SamplerInfo info{texture_type, is_array, is_shadow, false}; |