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authorNarr the Reg <juangerman-13@hotmail.com>2022-01-12 22:55:33 -0600
committerGitHub <noreply@github.com>2022-01-12 22:55:33 -0600
commit8185509683c31da16383311ccd7a26eb37598031 (patch)
tree805e2fea0ae38c630c9f7808c6f279c55a7d6294
parenteb7197eb4731d4679565dce0c00dedf6dad9175a (diff)
service/hid: Decrease motion update rate
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
-rw-r--r--src/core/hle/service/hid/hid.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 6e12381fb..84da38b3b 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -37,7 +37,8 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
-constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
+// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
+constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_,