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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-19 11:16:25 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-19 11:16:25 -0400 |
commit | 851c76233db1d6fab507b0ab3423284a79829ede (patch) | |
tree | 04c6cd99b7209987e86640d89f95603f00dd9314 | |
parent | ace20ba4a4774ae3c42f2ef5566c7113f3b980b3 (diff) |
util_shaders: Specify ASTC decoder memory barrier bits
-rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 7e32f49ca..abaf1ee6a 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -118,7 +118,12 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map, glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers); } - glMemoryBarrier(GL_ALL_BARRIER_BITS); + // Precautionary barrier to ensure the compute shader is done decoding prior to texture access. + // GL_TEXTURE_FETCH_BARRIER_BIT and GL_SHADER_IMAGE_ACCESS_BARRIER_BIT are used in a separate + // glMemoryBarrier call by the texture cache runtime + glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT | + GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | + GL_SHADER_STORAGE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT); program_manager.RestoreGuestCompute(); } |