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authorMarkus Wick <markus@selfnet.de>2018-11-27 10:30:39 +0100
committerMarkus Wick <markus@selfnet.de>2018-11-27 10:32:41 +0100
commit8747f5fc0d6e29cf6e70e3bedee006c0ba6c9e76 (patch)
tree4f52900ba8d1be14666aad473798c63fe10a12ab
parent1cd40f107f2681bf3df84aa148feb20a179d6c23 (diff)
gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior.
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 98fb5a9aa..82b7a0649 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -668,7 +668,7 @@ void RasterizerOpenGL::DrawArrays() {
bool invalidate = buffer_cache.Map(buffer_size);
if (invalidate) {
// As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
+ gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
}
SetupVertexFormat();