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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-21 02:55:08 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 17:56:43 -0300 |
commit | 887d5288efab9b98141c9d042bc2fba3fbe230d2 (patch) | |
tree | 7b85ca264d715ad6b42f9cd025d17a5a5c383d34 | |
parent | ac204754d4fe2aaae214025d8f1f40bcb938d74f (diff) |
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 84c285db8..8f977985b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() { glDisablei(GL_SCISSOR_TEST, 0); } - // TODO(Rodrigo): Find out if blending affects clearing - state_tracker.NotifyBlend0(); - glDisablei(GL_BLEND, 0); - UNIMPLEMENTED_IF(regs.clear_flags.viewport); ConfigureClearFramebuffer(use_color, use_depth, use_stencil); |