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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-21 02:55:08 -0300 | 
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 17:56:43 -0300 | 
| commit | 887d5288efab9b98141c9d042bc2fba3fbe230d2 (patch) | |
| tree | 7b85ca264d715ad6b42f9cd025d17a5a5c383d34 | |
| parent | ac204754d4fe2aaae214025d8f1f40bcb938d74f (diff) | |
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | 
1 files changed, 0 insertions, 4 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 84c285db8..8f977985b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() {          glDisablei(GL_SCISSOR_TEST, 0);      } -    // TODO(Rodrigo): Find out if blending affects clearing -    state_tracker.NotifyBlend0(); -    glDisablei(GL_BLEND, 0); -      UNIMPLEMENTED_IF(regs.clear_flags.viewport);      ConfigureClearFramebuffer(use_color, use_depth, use_stencil); | 
