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| author | Jannik Vogel <email@jannikvogel.de> | 2016-12-25 20:55:24 +0100 | 
|---|---|---|
| committer | Jannik Vogel <email@jannikvogel.de> | 2016-12-25 21:37:26 +0100 | 
| commit | 88f409aec9a490138012cde35789d1f21f20818f (patch) | |
| tree | c78b28cdb8a1fa00ef094b63c26f8574c00c71c2 | |
| parent | 76890672a0bf38abd0b6fd7d898fbfd4a7ae86d8 (diff) | |
Offset lighting LUT samples correctly
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 14 | 
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8f278722d..d485ddacf 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -423,15 +423,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {              // LUT index is in the range of (0.0, 1.0)              index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"                                                                  : "max(" + index + ", 0.f)"; -            return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";          } else {              // LUT index is in the range of (-1.0, 1.0) -            index = "clamp(" + index + ", -1.0, 1.0)"; -            return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index + -                   ") / 2.0)"; +            index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0";          } -        return std::string(); +        return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";      };      // Gets the lighting lookup table value given the specified sampler and index @@ -462,7 +459,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {          if (light_config.dist_atten_enable) {              std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +                                  light_src + ".position) + " + light_src + ".dist_atten_bias)"; -            index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; +            index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";              const unsigned lut_num =                  ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);              dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); @@ -581,7 +578,10 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {  #define NUM_TEV_STAGES 6  #define NUM_LIGHTS 8  #define LIGHTING_LUT_SIZE 256 -#define FLOAT_255 (255.0 / 256.0) + +// Texture coordinate offsets and scales +#define OFFSET_256 (0.5 / 256.0) +#define SCALE_256 (255.0 / 256.0)  in vec4 primary_color;  in vec2 texcoord[3];  | 
