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authorDavid Marcec <dmarcecguzman@gmail.com>2018-10-14 18:14:51 +1100
committerDavid Marcec <dmarcecguzman@gmail.com>2018-10-14 18:14:51 +1100
commit92fae7e1abcf4c44a3c4abdabdd9b8586560a30c (patch)
tree6eff3c5a144552e44da2750a0c04f0b002cd6889
parent1584fb6b385d51ef40e1e22c180322a552d9c98a (diff)
Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
-rw-r--r--src/core/hle/kernel/svc.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index e406df829..198865fd0 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -389,6 +389,12 @@ static void Break(u32 reason, u64 info1, u64 info2) {
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
ASSERT(false);
+
+ Core::CurrentProcess()->PrepareForTermination();
+
+ // Kill the current thread
+ GetCurrentThread()->Stop();
+ Core::System::GetInstance().PrepareReschedule();
}
}