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authorLioncash <mathew1800@gmail.com>2018-09-17 19:25:53 -0400
committerLioncash <mathew1800@gmail.com>2018-09-17 19:25:55 -0400
commit9a8dbba1e59fb9d8cbd2c394802b18eb7dc9330d (patch)
tree0043fc7841b1e729eb78e6e37ed90bb65bba1044
parenta94b623dfb6f151dfa9c0a62ad30368a9c8058c2 (diff)
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 252ff18fc..4e7d4a24e 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1779,8 +1779,8 @@ private:
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
Tegra::Shader::IpaSampleMode::Default};
- u32 next_element = instr.attribute.fmt20.element;
- u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
+ u64 next_element = instr.attribute.fmt20.element;
+ u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto LoadNextElement = [&](u32 reg_offset) {
regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element,
@@ -1844,8 +1844,8 @@ private:
ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,
"Unaligned attribute loads are not supported");
- u32 next_element = instr.attribute.fmt20.element;
- u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
+ u64 next_element = instr.attribute.fmt20.element;
+ u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),