diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-09-17 19:25:53 -0400 | 
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-09-17 19:25:55 -0400 | 
| commit | 9a8dbba1e59fb9d8cbd2c394802b18eb7dc9330d (patch) | |
| tree | 0043fc7841b1e729eb78e6e37ed90bb65bba1044 | |
| parent | a94b623dfb6f151dfa9c0a62ad30368a9c8058c2 (diff) | |
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 252ff18fc..4e7d4a24e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1779,8 +1779,8 @@ private:                  Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,                                                    Tegra::Shader::IpaSampleMode::Default}; -                u32 next_element = instr.attribute.fmt20.element; -                u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value()); +                u64 next_element = instr.attribute.fmt20.element; +                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());                  const auto LoadNextElement = [&](u32 reg_offset) {                      regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element, @@ -1844,8 +1844,8 @@ private:                  ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,                             "Unaligned attribute loads are not supported"); -                u32 next_element = instr.attribute.fmt20.element; -                u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value()); +                u64 next_element = instr.attribute.fmt20.element; +                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());                  const auto StoreNextElement = [&](u32 reg_offset) {                      regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),  | 
