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authorgreggameplayer <gregoire.hage@gmail.com>2018-10-31 04:29:15 +0100
committergreggameplayer <gregoire.hage@gmail.com>2018-10-31 04:29:15 +0100
commit9ae972ab4e8279c2b471deb4e2fafb8e3f24a572 (patch)
tree8261daa9eac856cfdb839553a7e2cc39e554f407
parentda5fcbf50162c1c152f9d7e2d8b7c5f077f37726 (diff)
Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 1d43a419d..513d82e39 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceParams::SurfaceTarget::Texture2DArray:
AccurateCopySurface(old_surface, new_surface);
break;
default: