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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-10-23 00:02:19 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:32 +0100 |
commit | a39e867c73140955120700b170dbdb4773d32745 (patch) | |
tree | aa45b32fdc51af8d00461610cc22fddf3fa8a6db | |
parent | 282a4501d9b8c3e68e1c4545778097888caa7a88 (diff) |
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
-rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 239698423..b3884a4f5 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -569,7 +569,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, - .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .layout = *two_textures_pipeline_layout, .renderPass = key.renderpass, |