diff options
author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-09-15 22:13:19 -0700 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-09-15 22:15:11 -0700 |
commit | a3afeb4687d0e531a1adc37c504aea89d8d8d71c (patch) | |
tree | bb18965bd9603957070cd1a4451d420329dce8e2 | |
parent | f196924dddb68f4e47ab6da36552840f82616b90 (diff) |
VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index b1eadc071..f6c86a759 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned const Instruction instr = { program_code[program_counter] }; const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; - static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions, + auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions, u32 return_offset, u8 repeat_count, u8 loop_increment) { program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset ASSERT(call_stack.size() < call_stack.capacity()); |