diff options
| author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2023-03-17 03:00:40 +0000 | 
|---|---|---|
| committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2023-03-17 04:46:38 +0000 | 
| commit | a7651168ddd678e25ebc445d4c127b008de96b84 (patch) | |
| tree | 6c5b8c336ea46d88e65eeffc86ee81662058e794 | |
| parent | 6d76a54d3768f45bb6aa7a1a4b4999a0b9b77e09 (diff) | |
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
| -rw-r--r-- | src/video_core/textures/texture.cpp | 14 | 
1 files changed, 8 insertions, 6 deletions
| diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index 26649aebf..4a80a59f9 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -14,7 +14,7 @@ namespace Tegra::Texture {  namespace { -constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { +[[maybe_unused]] constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {      0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f,      0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f,      0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, @@ -52,11 +52,13 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {  } // Anonymous namespace  std::array<float, 4> TSCEntry::BorderColor() const noexcept { -    if (!srgb_conversion) { -        return border_color; -    } -    return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], -            SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; +    // TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade). +    // if (!srgb_conversion) { +    //    return border_color; +    //} +    // return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], +    //        SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; +    return border_color;  }  float TSCEntry::MaxAnisotropy() const noexcept { | 
