diff options
| author | bunnei <bunneidev@gmail.com> | 2015-12-16 23:23:50 -0500 | 
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-02-05 17:20:22 -0500 | 
| commit | a949fd5f2560b94dc8e8571497d0cfbebdb6bed7 (patch) | |
| tree | eab5c9fc98630fbb6e3934f43a8da5b70ec6237f | |
| parent | d171822dcecc7b234d63147270d21307605a6347 (diff) | |
pica_types: Replace float24/20/16 with a template class.
| -rw-r--r-- | src/video_core/clipper.cpp | 8 | ||||
| -rw-r--r-- | src/video_core/command_processor.cpp | 16 | ||||
| -rw-r--r-- | src/video_core/pica_types.h | 156 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 4 | 
5 files changed, 82 insertions, 116 deletions
| diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index 3a09d62f4..a385589d2 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp @@ -59,12 +59,12 @@ static void InitScreenCoordinates(OutputVertex& vtx)      } viewport;      const auto& regs = g_state.regs; -    viewport.halfsize_x = float24::FromRawFloat24(regs.viewport_size_x); -    viewport.halfsize_y = float24::FromRawFloat24(regs.viewport_size_y); +    viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x); +    viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);      viewport.offset_x   = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));      viewport.offset_y   = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y)); -    viewport.zscale     = float24::FromRawFloat24(regs.viewport_depth_range); -    viewport.offset_z   = float24::FromRawFloat24(regs.viewport_depth_far_plane); +    viewport.zscale     = float24::FromRaw(regs.viewport_depth_range); +    viewport.offset_z   = float24::FromRaw(regs.viewport_depth_far_plane);      float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;      vtx.color *= inv_w; diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 6540ccb26..5dfedfe31 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -98,10 +98,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {                  Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];                  // NOTE: The destination component order indeed is "backwards" -                attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8); -                attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); -                attribute.y = float24::FromRawFloat24(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF)); -                attribute.x = float24::FromRawFloat24(default_attr_write_buffer[2] & 0xFFFFFF); +                attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); +                attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); +                attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF)); +                attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);                  LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,                            attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), @@ -418,10 +418,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {                          uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));                  } else {                      // TODO: Untested -                    uniform.w = float24::FromRawFloat24(uniform_write_buffer[0] >> 8); -                    uniform.z = float24::FromRawFloat24(((uniform_write_buffer[0] & 0xFF)<<16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF)); -                    uniform.y = float24::FromRawFloat24(((uniform_write_buffer[1] & 0xFFFF)<<8) | ((uniform_write_buffer[2] >> 24) & 0xFF)); -                    uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF); +                    uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8); +                    uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF)); +                    uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | ((uniform_write_buffer[2] >> 24) & 0xFF)); +                    uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);                  }                  LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index, diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h index a34421c5d..53f61f287 100644 --- a/src/video_core/pica_types.h +++ b/src/video_core/pica_types.h @@ -4,35 +4,51 @@  #pragma once +#include <cstring> +  #include "common/common_types.h"  namespace Pica { -struct float24 { -    static float24 FromFloat32(float val) { -        float24 ret; +/** + * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision + * floating point. + * + * When decoding, format is as follows: + *  - The first `M` bits are the mantissa + *  - The next `E` bits are the exponent + *  - The last bit is the sign bit + * + * @todo Verify on HW if this conversion is sufficently accurate. + */ +template<unsigned M, unsigned E> +struct Float { +public: +    static Float<M, E> FromFloat32(float val) { +        Float<M, E> ret;          ret.value = val;          return ret;      } -    // 16 bit mantissa, 7 bit exponent, 1 bit sign -    // TODO: No idea if this works as intended -    static float24 FromRawFloat24(u32 hex) { -        float24 ret; -        if ((hex & 0xFFFFFF) == 0) { -            ret.value = 0; -        } else { -            u32 mantissa = hex & 0xFFFF; -            u32 exponent = (hex >> 16) & 0x7F; -            u32 sign = hex >> 23; -            ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f)); -            if (sign) -                ret.value = -ret.value; -        } -        return ret; +    static Float<M, E> FromRaw(u32 hex) { +        Float<M, E> res; + +        const int width = M + E + 1; +        const int bias = 128 - (1 << (E - 1)); +        const int exponent = (hex >> M) & ((1 << E) - 1); +        const unsigned mantissa = hex & ((1 << M) - 1); + +        if (hex & ((1 << (width - 1)) - 1)) +            hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23); +        else +            hex = ((hex >> (E + M)) << 31); + +        std::memcpy(&res.value, &hex, sizeof(float)); + +        return res;      } -    static float24 Zero() { +    static Float<M, E> Zero() {          return FromFloat32(0.f);      } @@ -41,27 +57,27 @@ struct float24 {          return value;      } -    float24 operator * (const float24& flt) const { +    Float<M, E> operator * (const Float<M, E>& flt) const {          if ((this->value == 0.f && !std::isnan(flt.value)) ||              (flt.value == 0.f && !std::isnan(this->value)))              // PICA gives 0 instead of NaN when multiplying by inf              return Zero(); -        return float24::FromFloat32(ToFloat32() * flt.ToFloat32()); +        return Float<M, E>::FromFloat32(ToFloat32() * flt.ToFloat32());      } -    float24 operator / (const float24& flt) const { -        return float24::FromFloat32(ToFloat32() / flt.ToFloat32()); +    Float<M, E> operator / (const Float<M, E>& flt) const { +        return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32());      } -    float24 operator + (const float24& flt) const { -        return float24::FromFloat32(ToFloat32() + flt.ToFloat32()); +    Float<M, E> operator + (const Float<M, E>& flt) const { +        return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32());      } -    float24 operator - (const float24& flt) const { -        return float24::FromFloat32(ToFloat32() - flt.ToFloat32()); +    Float<M, E> operator - (const Float<M, E>& flt) const { +        return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32());      } -    float24& operator *= (const float24& flt) { +    Float<M, E>& operator *= (const Float<M, E>& flt) {          if ((this->value == 0.f && !std::isnan(flt.value)) ||              (flt.value == 0.f && !std::isnan(this->value)))              // PICA gives 0 instead of NaN when multiplying by inf @@ -70,111 +86,61 @@ struct float24 {          return *this;      } -    float24& operator /= (const float24& flt) { +    Float<M, E>& operator /= (const Float<M, E>& flt) {          value /= flt.ToFloat32();          return *this;      } -    float24& operator += (const float24& flt) { +    Float<M, E>& operator += (const Float<M, E>& flt) {          value += flt.ToFloat32();          return *this;      } -    float24& operator -= (const float24& flt) { +    Float<M, E>& operator -= (const Float<M, E>& flt) {          value -= flt.ToFloat32();          return *this;      } -    float24 operator - () const { -        return float24::FromFloat32(-ToFloat32()); +    Float<M, E> operator - () const { +        return Float<M, E>::FromFloat32(-ToFloat32());      } -    bool operator < (const float24& flt) const { +    bool operator < (const Float<M, E>& flt) const {          return ToFloat32() < flt.ToFloat32();      } -    bool operator > (const float24& flt) const { +    bool operator > (const Float<M, E>& flt) const {          return ToFloat32() > flt.ToFloat32();      } -    bool operator >= (const float24& flt) const { +    bool operator >= (const Float<M, E>& flt) const {          return ToFloat32() >= flt.ToFloat32();      } -    bool operator <= (const float24& flt) const { +    bool operator <= (const Float<M, E>& flt) const {          return ToFloat32() <= flt.ToFloat32();      } -    bool operator == (const float24& flt) const { +    bool operator == (const Float<M, E>& flt) const {          return ToFloat32() == flt.ToFloat32();      } -    bool operator != (const float24& flt) const { +    bool operator != (const Float<M, E>& flt) const {          return ToFloat32() != flt.ToFloat32();      }  private: -    // Stored as a regular float, merely for convenience -    // TODO: Perform proper arithmetic on this! -    float value; -}; - -static_assert(sizeof(float24) == sizeof(float), "Shader JIT assumes float24 is implemented as a 32-bit float"); - -struct float16 { -    // 10 bit mantissa, 5 bit exponent, 1 bit sign -    // TODO: No idea if this works as intended -    static float16 FromRawFloat16(u32 hex) { -        float16 ret; -        if ((hex & 0xFFFF) == 0) { -            ret.value = 0; -        } else { -            u32 mantissa = hex & 0x3FF; -            u32 exponent = (hex >> 10) & 0x1F; -            u32 sign = (hex >> 15) & 1; -            ret.value = std::pow(2.0f, (float)exponent - 15.0f) * (1.0f + mantissa * std::pow(2.0f, -10.f)); -            if (sign) -                ret.value = -ret.value; -        } -        return ret; -    } - -    float ToFloat32() const { -        return value; -    } +    static const unsigned MASK = (1 << (M + E + 1)) - 1; +    static const unsigned MANTISSA_MASK = (1 << M) - 1; +    static const unsigned EXPONENT_MASK = (1 << E) - 1; -private:      // Stored as a regular float, merely for convenience      // TODO: Perform proper arithmetic on this!      float value;  }; -struct float20 { -    // 12 bit mantissa, 7 bit exponent, 1 bit sign -    // TODO: No idea if this works as intended -    static float20 FromRawFloat20(u32 hex) { -        float20 ret; -        if ((hex & 0xFFFFF) == 0) { -            ret.value = 0; -        } else { -            u32 mantissa = hex & 0xFFF; -            u32 exponent = (hex >> 12) & 0x7F; -            u32 sign = (hex >> 19) & 1; -            ret.value = std::pow(2.0f, (float)exponent - 63.0f) * (1.0f + mantissa * std::pow(2.0f, -12.f)); -            if (sign) -                ret.value = -ret.value; -        } -        return ret; -    } - -    float ToFloat32() const { -        return value; -    } - -private: -    // Stored as a regular float, merely for convenience -    // TODO: Perform proper arithmetic on this! -    float value; -}; +using float24 = Float<16, 7>; +using float20 = Float<12, 7>; +using float16 = Float<10, 5>;  } // namespace Pica diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6e7d6a40d..d70d62ede 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -810,8 +810,8 @@ void RasterizerOpenGL::SyncCullMode() {  }  void RasterizerOpenGL::SyncDepthModifiers() { -    float depth_scale = -Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_range).ToFloat32(); -    float depth_offset = Pica::float24::FromRawFloat24(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f; +    float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); +    float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;      // TODO: Implement scale modifier      uniform_block_data.data.depth_offset = depth_offset; @@ -948,9 +948,9 @@ void RasterizerOpenGL::SyncLightAmbient(int light_index) {  void RasterizerOpenGL::SyncLightPosition(int light_index) {      std::array<GLfloat, 3> position = { -        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(), -        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(), -        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() }; +        Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(), +        Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(), +        Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };      if (position != uniform_block_data.data.light_src[light_index].position) {          uniform_block_data.data.light_src[light_index].position = position; @@ -962,8 +962,8 @@ void RasterizerOpenGL::SyncDrawState() {      const auto& regs = Pica::g_state.regs;      // Sync the viewport -    GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2; -    GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2; +    GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2; +    GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;      // OpenGL uses different y coordinates, so negate corner offset and flip origin      // TODO: Ensure viewport_corner.x should not be negated or origin flipped diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 4e681f9ea..b9c1d61bd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -83,8 +83,8 @@ struct PicaShaderConfig {              res.lighting.light[light_index].directional = light.directional != 0;              res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;              res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num); -            res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32(); -            res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32(); +            res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); +            res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();          }          res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0; | 
