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authorMat M <mathew1800@gmail.com>2020-04-15 03:17:46 -0400
committerGitHub <noreply@github.com>2020-04-15 03:17:46 -0400
commitab72696beb55fe4c5d668b0110b9acb638d5ce9d (patch)
tree92241a83bf467335ed2309c7cf92d3f5cc9950ca
parent4878d6bb49e9f4b41636c3476711ed4b14a200b8 (diff)
parent453d7419d92fc089c8a3c55e1c9ac344ebd161b3 (diff)
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 6d2ff20f9..12c6dcfde 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -34,6 +34,8 @@
namespace OpenGL {
using Tegra::Engines::ShaderType;
+using VideoCommon::Shader::CompileDepth;
+using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
@@ -43,7 +45,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;
-constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
+constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
/// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {