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author | Mat M <mathew1800@gmail.com> | 2020-04-15 03:17:46 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-15 03:17:46 -0400 |
commit | ab72696beb55fe4c5d668b0110b9acb638d5ce9d (patch) | |
tree | 92241a83bf467335ed2309c7cf92d3f5cc9950ca | |
parent | 4878d6bb49e9f4b41636c3476711ed4b14a200b8 (diff) | |
parent | 453d7419d92fc089c8a3c55e1c9ac344ebd161b3 (diff) |
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 6d2ff20f9..12c6dcfde 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -34,6 +34,8 @@ namespace OpenGL { using Tegra::Engines::ShaderType; +using VideoCommon::Shader::CompileDepth; +using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::Registry; using VideoCommon::Shader::ShaderIR; @@ -43,7 +45,7 @@ namespace { constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 KERNEL_MAIN_OFFSET = 0; -constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; +constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; /// Gets the address for the specified shader stage program GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { |