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| author | FernandoS27 <fsahmkow27@gmail.com> | 2018-10-19 19:47:06 -0400 | 
|---|---|---|
| committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-10-24 17:50:43 -0400 | 
| commit | abefe293986f42b8912a561b7978e952eca7bfee (patch) | |
| tree | b79c31cb3d02f6aa7cf39f3b3ed2b147e045d355 | |
| parent | 29f748a65804bf5ad35410bce955dda1d52459a9 (diff) | |
Implement Shader Local Memory
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 37 | 
1 files changed, 37 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 81ffb24e4..c1a86755a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -279,6 +279,7 @@ public:                          const Tegra::Shader::Header& header)          : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},            fixed_pipeline_output_attributes_used{} { +        local_memory_size = 0;          BuildRegisterList();          BuildInputList();      } @@ -436,6 +437,24 @@ public:          shader.AddLine(dest + " = " + src + ';');      } +    std::string GetLocalMemoryAsFloat(const std::string index) { +        return "lmem[" + index + "]"; +    } + +    std::string GetLocalMemoryAsInteger(const std::string index, bool is_signed = false) { +        const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"}; +        return func + "(lmem[" + index + "])"; +    } + +    void SetLocalMemoryAsFloat(const std::string index, const std::string value) { +        shader.AddLine("lmem[" + index + "] = " + value); +    } + +    void SetLocalMemoryAsInteger(const std::string index, const std::string value, bool is_signed = false) { +        const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"}; +        shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ')'); +    } +      std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {          switch (cc) {          case Tegra::Shader::ControlCode::NEU: @@ -533,6 +552,7 @@ public:      void GenerateDeclarations(const std::string& suffix) {          GenerateVertex();          GenerateRegisters(suffix); +        GenerateLocalMemory();          GenerateInternalFlags();          GenerateInputAttrs();          GenerateOutputAttrs(); @@ -578,6 +598,10 @@ public:          return entry.GetName();      } +    void SetLocalMemory(u64 lmem) { +        local_memory_size = lmem; +    } +  private:      /// Generates declarations for registers.      void GenerateRegisters(const std::string& suffix) { @@ -588,6 +612,14 @@ private:          declarations.AddNewLine();      } +    /// Generates declarations for local memory. +    void GenerateLocalMemory() { +        if (local_memory_size > 0) { +            declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) + "];"); +            declarations.AddNewLine(); +        } +    } +      /// Generates declarations for internal flags.      void GenerateInternalFlags() {          for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) { @@ -895,6 +927,7 @@ private:      const std::string& suffix;      const Tegra::Shader::Header& header;      std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used; +    u64 local_memory_size;  };  class GLSLGenerator { @@ -904,6 +937,9 @@ public:          : subroutines(subroutines), program_code(program_code), main_offset(main_offset),            stage(stage), suffix(suffix) {          std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); +        local_memory_size = (header.common2.shader_local_memory_high_size << 24) | +                            header.common1.shader_local_memory_low_size; +        regs.SetLocalMemory(local_memory_size);          Generate(suffix);      } @@ -3575,6 +3611,7 @@ private:      const u32 main_offset;      Maxwell3D::Regs::ShaderStage stage;      const std::string& suffix; +    u64 local_memory_size;      ShaderWriter shader;      ShaderWriter declarations;  | 
