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authorNarr the Reg <juangerman-13@hotmail.com>2022-12-25 17:47:50 -0600
committerGitHub <noreply@github.com>2022-12-25 17:47:50 -0600
commitac00ead7d40142d6113c57cde365a55894a0d270 (patch)
treea5f3c6be02b147e270c884b013e5269e6cfe8dc3
parent9933121256a259dfecc282358880278fd0c156f3 (diff)
parentbc4126acd7c575514f1c576abbc96a9d9092a65d (diff)
Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone
TAS: Increase accuracy of Stick inputs
-rw-r--r--src/core/hid/emulated_controller.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index f238d6ccd..5587ee097 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+
+ // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
+ // making sure they play back in the game as originally written down in the script file
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
}
void EmulatedController::LoadVirtualGamepadParams() {