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authorLioncash <mathew1800@gmail.com>2018-09-13 21:53:20 -0400
committerLioncash <mathew1800@gmail.com>2018-09-13 21:53:23 -0400
commitae128f0375f5914a7e4818e29c891a927fcf8ded (patch)
treef65427adf33dc822d6e9b49df1df453cfbfe2c43
parent8e7497d5bb17b7e322d191cd103479972bcdb39b (diff)
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2d56370c7..e82c20942 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1510,8 +1510,6 @@ private:
case OpCode::Id::LEA_IMM:
case OpCode::Id::LEA_RZ:
case OpCode::Id::LEA_HI: {
- std::string op_a;
- std::string op_b;
std::string op_c;
switch (opcode->GetId()) {