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author | bunnei <bunneidev@gmail.com> | 2022-06-01 10:26:24 -0700 |
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committer | GitHub <noreply@github.com> | 2022-06-01 10:26:24 -0700 |
commit | af418eb6662bcb859e7922105d9ad6ba50dec3ac (patch) | |
tree | 25116d3d052eae350f87b10f10493c9c1bf99b39 | |
parent | a2f6a2480d432da315748e009bf2f36e5b257e64 (diff) | |
parent | 36df3ce97e75337128369e542e16155ca7fe5c34 (diff) |
Merge pull request #8400 from Docteh/fullscreen_glitch
fix UI opening fullscreen after certain crashes
-rw-r--r-- | src/yuzu/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e14e8333c..8e7f91a0f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1015,6 +1015,10 @@ void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::RestoreUIState() { setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); + // Work-around because the games list isn't supposed to be full screen + if (isFullScreen()) { + showNormal(); + } restoreState(UISettings::values.state); render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); |