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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-10 22:26:06 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-16 14:40:53 -0400 |
commit | b384129c63c604d8087f72a880adfdc6c68ab9a0 (patch) | |
tree | 144966db5a167ee6f880111bea77f7c8743d5d5f | |
parent | cd016d3cb5191b9f4f2756e440a6aa67e577c414 (diff) |
h264: Lower max_num_ref_frames
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
-rw-r--r-- | src/video_core/command_classes/codecs/h264.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/command_classes/codecs/h264.cpp b/src/video_core/command_classes/codecs/h264.cpp index 5fb6d45ee..51ee14c13 100644 --- a/src/video_core/command_classes/codecs/h264.cpp +++ b/src/video_core/command_classes/codecs/h264.cpp @@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units / (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2); - writer.WriteUe(16); + // TODO (ameerj): Where do we get this number, it seems to be particular for each stream + writer.WriteUe(6); // Max number of reference frames writer.WriteBit(false); writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1); writer.WriteUe(pic_height - 1); |