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authorLioncash <mathew1800@gmail.com>2019-10-15 18:29:35 -0400
committerLioncash <mathew1800@gmail.com>2019-10-15 18:29:37 -0400
commitb8a62adcf1034535353b4a1486a51a5775d209b5 (patch)
tree3d126d92aeda02726e2e78dc6192e74bc23871e1
parentd1d7ce74d2e175d18c9eb385e202bca98cba08cd (diff)
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 970cd0c76..82228b55d 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1158,8 +1158,8 @@ private:
return expr + ')';
}
- std::string GenerateTextureArgument(TextureArgument argument) {
- const auto [type, operand] = argument;
+ std::string GenerateTextureArgument(const TextureArgument& argument) {
+ const auto& [type, operand] = argument;
if (operand == nullptr) {
return {};
}