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authorLioncash <mathew1800@gmail.com>2020-11-20 04:44:42 -0500
committerLioncash <mathew1800@gmail.com>2020-11-20 04:44:44 -0500
commitba3916fc67bac5f9cb40ebc91fccca065e877174 (patch)
tree3967be53e9f380ba236843fe576754069666a2f7
parent3fcc98e11adc1cafc4644483a81b29e55e90d11a (diff)
async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
-rw-r--r--src/video_core/shader/async_shaders.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index c6bd75b7c..85cda31c0 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -106,8 +106,7 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() {
std::vector<Result> results;
{
std::unique_lock lock{completed_mutex};
- results.assign(std::make_move_iterator(finished_work.begin()),
- std::make_move_iterator(finished_work.end()));
+ results = std::move(finished_work);
finished_work.clear();
}
return results;