diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-25 22:28:26 -0300 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:28 +0100 |
commit | baf0993d5c019a1ef617a94fe17035f872ae6954 (patch) | |
tree | 4ebac5764e720a158c7651012fc6c0465a25dbd9 | |
parent | 6f3a41abe2caa617ae540fb7e4a3c4a092478963 (diff) |
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 8634c3316..7e48d4458 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -402,13 +402,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { add_buffer(desc); } } - for (const auto& desc : info.texture_descriptors) { - texture_buffer_index += desc.count; - } + texture_buffer_index += Shader::NumDescriptors(info.texture_descriptors); if constexpr (Spec::has_images) { - for (const auto& desc : info.image_descriptors) { - texture_buffer_index += desc.count; - } + texture_buffer_index += Shader::NumDescriptors(info.image_descriptors); } }}; if constexpr (Spec::enabled_stages[0]) { @@ -826,18 +822,10 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { void GraphicsPipeline::Validate() { size_t num_images{}; for (const auto& info : stage_infos) { - for (const auto& desc : info.texture_buffer_descriptors) { - num_images += desc.count; - } - for (const auto& desc : info.image_buffer_descriptors) { - num_images += desc.count; - } - for (const auto& desc : info.texture_descriptors) { - num_images += desc.count; - } - for (const auto& desc : info.image_descriptors) { - num_images += desc.count; - } + num_images += Shader::NumDescriptors(info.texture_buffer_descriptors); + num_images += Shader::NumDescriptors(info.image_buffer_descriptors); + num_images += Shader::NumDescriptors(info.texture_descriptors); + num_images += Shader::NumDescriptors(info.image_descriptors); } ASSERT(num_images <= MAX_IMAGE_ELEMENTS); } |