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authorLioncash <mathew1800@gmail.com>2018-08-10 18:07:43 -0400
committerLioncash <mathew1800@gmail.com>2018-08-10 18:17:39 -0400
commitbe53097577708ad51509877b8ce8a63fa942645f (patch)
tree777d2371be605b1bc42d40443fe4e4b2d024f1de
parent0a003efde4b86c235355d11c93f5d315bdb4728d (diff)
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
-rw-r--r--src/yuzu/game_list_p.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 114a0fc7f..4f7e1ab37 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -39,7 +39,6 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
-
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
@@ -48,8 +47,7 @@ public:
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
- const QString& game_name, const QString& game_type, u64 program_id)
- : GameListItem() {
+ const QString& game_name, const QString& game_type, u64 program_id) {
setData(game_path, FullPathRole);
setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole);