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authorLC <mathew1800@gmail.com>2021-01-23 10:46:18 -0500
committerGitHub <noreply@github.com>2021-01-23 10:46:18 -0500
commitbfd2bcb068db0bcefcf4de231e9a351a37953601 (patch)
tree9524ecae015a27c0b5e1c42d2a83e14ace9fdf82
parent65f821850ec4fb479d5640d7c75b0d2cf5f9f1d4 (diff)
parent5942d206c223570b23a653ecc6551c1885a3247d (diff)
Merge pull request #5800 from Morph1984/max-vibration-duration
sdl_impl: Set the maximum vibration duration to 1 second
-rw-r--r--src/input_common/sdl/sdl_impl.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index d32eb732a..1b5750937 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -81,10 +81,14 @@ public:
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
+ constexpr u32 rumble_max_duration_ms = 1000;
+
if (sdl_controller) {
- return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
+ return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
} else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
+ return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
}
return false;