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authorbunnei <bunneidev@gmail.com>2019-03-20 21:33:05 -0400
committerGitHub <noreply@github.com>2019-03-20 21:33:05 -0400
commitc1409602da10b8e2ddd80e72a894f208e32e4b9f (patch)
treeec97d662eec8e4245950bfe0668c5c17ba87485f
parent9d11303a36737d02596b8f525ade29866e733344 (diff)
parent59f16f2e0292f2c8d51f059084c5a6f68727c391 (diff)
Merge pull request #2239 from FearlessTobi/port-4684
Port citra-emu/citra#4684: "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
-rw-r--r--src/yuzu/bootmanager.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index d2c97b1f8..05ad19e1d 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -24,8 +24,6 @@ void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
- stop_run = false;
-
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
@@ -40,7 +38,7 @@ void EmuThread::run() {
render_window->DoneCurrent();
}
- // holds whether the cpu was running during the last iteration,
+ // Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;