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authorLioncash <mathew1800@gmail.com>2019-03-27 13:27:56 -0400
committerLioncash <mathew1800@gmail.com>2019-03-28 11:16:25 -0400
commitc1ba3e3d4a36d1572ddf3ff35a3fddf861e2e07d (patch)
tree55c13a2c92476923c6ed81871004c57113125691
parent16505939271ef0ddd5a108123f22bc1a2f854a23 (diff)
gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 1f8eca6f0..f5d6ac1d5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -6,13 +6,11 @@
#include "common/assert.h"
#include "common/hash.h"
#include "core/core.h"
-#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/shader_ir.h"