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authorLioncash <mathew1800@gmail.com>2018-07-19 20:05:02 -0400
committerLioncash <mathew1800@gmail.com>2018-07-19 20:11:04 -0400
commitc2121cb059f9b9d64afd9f3f62f385ccd37d140c (patch)
treecb86a6ec34f9432dd0fed61d81e33b5553aeeecc
parentd3cfaf95c883512691df01e90d8ab7e8873c2c3d (diff)
gl_shader_decompiler: Remove unnecessary const from return values
This adds nothing from a behavioral point of view, and can inhibit the move constructor/RVO
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 5fae95788..9b308b923 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -216,7 +216,7 @@ public:
}
/// Returns a GLSL string representing the current state of the register
- const std::string GetActiveString() {
+ std::string GetActiveString() {
declr_type.insert(active_type);
return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
}
@@ -518,7 +518,7 @@ public:
private:
/// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
- const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
+ std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
const std::string src_type = GLSLRegister::GetTypeString(src);
std::string dest_type = GLSLRegister::GetTypeString(dest);
dest_type[0] = toupper(dest_type[0]);