diff options
author | Zephyron <zephyron@citron-emu.org> | 2025-01-27 15:34:00 +1000 |
---|---|---|
committer | Zephyron <zephyron@citron-emu.org> | 2025-01-27 15:34:00 +1000 |
commit | c36151d6e33a3efa36d2c138f14abe4b4c9650ad (patch) | |
tree | 70cd9d6014dc464b29e3a79516eb61062d319ffc | |
parent | 33f8cd0c7ee521bf23506a791e88367d5129161e (diff) |
vulkan: Relax VRAM allocation limits for better stability
Adjusts VRAM allocation strategy to be more conservative while maintaining
performance:
- Increases reserve memory from 1/8th to 1/4th (max 2GB) for discrete GPUs
- Increases base memory limit from 6GB to 8GB
- Doubles resolution scaling memory from 1GB to 2GB per scale factor
- Reduces system memory reservation from 8GB to 4GB for integrated GPUs
- Increases maximum memory limit from 4GB to 6GB for integrated GPUs
These changes help prevent memory leaks while still providing adequate
VRAM for optimal performance.
-rw-r--r-- | src/video_core/vulkan_common/vulkan_device.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 9e01155b1..491c0661b 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1333,22 +1333,24 @@ void Device::CollectPhysicalMemoryInfo() { device_access_memory += mem_properties.memoryHeaps[element].size; } if (!is_integrated) { - const u64 reserve_memory = std::min<u64>(device_access_memory / 8, 1_GiB); + // Increase reserve memory to be more conservative + const u64 reserve_memory = std::min<u64>(device_access_memory / 4, 2_GiB); device_access_memory -= reserve_memory; if (Settings::values.vram_usage_mode.GetValue() != Settings::VramUsageMode::Aggressive) { - // Account for resolution scaling in memory limits - const size_t normal_memory = 6_GiB; - const size_t scaler_memory = 1_GiB * Settings::values.resolution_info.ScaleUp(1); + // Increase base memory limit and scale factor for resolution scaling + const size_t normal_memory = 8_GiB; + const size_t scaler_memory = 2_GiB * Settings::values.resolution_info.ScaleUp(1); device_access_memory = std::min<u64>(device_access_memory, normal_memory + scaler_memory); } return; } + // For integrated GPUs, be more conservative with memory limits const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage); device_access_memory = static_cast<u64>(std::max<s64>( - std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, 4_GiB))); + std::min<s64>(available_memory - 4_GiB, 6_GiB), std::min<s64>(local_memory, 6_GiB))); } void Device::CollectToolingInfo() { |