diff options
| author | wwylele <wwylele@gmail.com> | 2017-07-11 21:36:19 +0300 | 
|---|---|---|
| committer | wwylele <wwylele@gmail.com> | 2017-07-11 22:15:35 +0300 | 
| commit | c6d1472513394cc55b5d5a852d5f76b5e9a51f2b (patch) | |
| tree | fe79c4c8c40d968f1e6833c1b0ca3bf0d8fcddf5 | |
| parent | f13cf506e0b0e42e6c9b00b163aaabc3b63fb7ea (diff) | |
SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 110 | 
1 files changed, 27 insertions, 83 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 5844c401c..53c3bb585 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -179,9 +179,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(              dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta);          } -        auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input, -                               bool abs) -> std::tuple<u8, float> { - +        auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, +                               LightingRegs::LightingScale scale_enum, +                               LightingRegs::LightingSampler sampler) {              Math::Vec3<float> norm_view = view.Normalized();              Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized();              float result = 0.0f; @@ -209,6 +209,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(                  result = 0.f;              } +            u8 index; +            float delta; +              if (abs) {                  if (light_config.config.two_sided_diffuse)                      result = std::abs(result); @@ -216,15 +219,18 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(                      result = std::max(result, 0.0f);                  float flr = std::floor(result * 256.f); -                u8 lutindex = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); -                float delta = result * 256 - lutindex; -                return {lutindex, delta}; +                index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); +                delta = result * 256 - index;              } else {                  float flr = std::floor(result * 128.f); -                s8 lutindex = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); -                float delta = result * 128.f - lutindex; -                return {static_cast<u8>(lutindex), delta}; +                s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); +                delta = result * 128.f - signed_index; +                index = static_cast<u8>(signed_index);              } + +            float scale = lighting.lut_scale.GetScale(scale_enum); +            return scale * +                   LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);          };          // Specular 0 component @@ -232,20 +238,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(          if (lighting.config1.disable_lut_d0 == 0 &&              LightingRegs::IsLightingSamplerSupported(                  lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) { - -            // Lookup specular "distribution 0" LUT value -            u8 index; -            float delta; -            std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d0.Value(), -                                                 lighting.abs_lut_input.disable_d0 == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d0); -              d0_lut_value = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), -                                  index, delta); +                GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0, +                            lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0);          }          Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); @@ -254,19 +249,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(          if (lighting.config1.disable_lut_rr == 0 &&              LightingRegs::IsLightingSamplerSupported(lighting.config0.config,                                                       LightingRegs::LightingSampler::ReflectRed)) { - -            u8 index; -            float delta; -            std::tie(index, delta) = -                GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr); -              refl_value.x = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), -                                  index, delta); +                GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0, +                            lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed);          } else {              refl_value.x = 1.0f;          } @@ -275,19 +260,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(          if (lighting.config1.disable_lut_rg == 0 &&              LightingRegs::IsLightingSamplerSupported(lighting.config0.config,                                                       LightingRegs::LightingSampler::ReflectGreen)) { - -            u8 index; -            float delta; -            std::tie(index, delta) = -                GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg); -              refl_value.y = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), -                                  index, delta); +                GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0, +                            lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen);          } else {              refl_value.y = refl_value.x;          } @@ -296,19 +271,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(          if (lighting.config1.disable_lut_rb == 0 &&              LightingRegs::IsLightingSamplerSupported(lighting.config0.config,                                                       LightingRegs::LightingSampler::ReflectBlue)) { - -            u8 index; -            float delta; -            std::tie(index, delta) = -                GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb); -              refl_value.z = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), -                                  index, delta); +                GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0, +                            lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue);          } else {              refl_value.z = refl_value.x;          } @@ -317,20 +282,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(          if (lighting.config1.disable_lut_d1 == 0 &&              LightingRegs::IsLightingSamplerSupported(                  lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { - -            // Lookup specular "distribution 1" LUT value -            u8 index; -            float delta; -            std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d1.Value(), -                                                 lighting.abs_lut_input.disable_d1 == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1); -              d1_lut_value = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), -                                  index, delta); +                GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0, +                            lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1);          }          Math::Vec3<float> specular_1 = @@ -340,19 +294,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(              LightingRegs::IsLightingSamplerSupported(lighting.config0.config,                                                       LightingRegs::LightingSampler::Fresnel)) { -            // Lookup fresnel LUT value -            u8 index; -            float delta; -            std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.fr.Value(), -                                                 lighting.abs_lut_input.disable_fr == 0); - -            float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr); -              float lut_value = -                scale * -                LookupLightingLut(lighting_state, -                                  static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), -                                  index, delta); +                GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0, +                            lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel);              // Enabled for diffuse lighting alpha component              if (lighting.config0.fresnel_selector ==  | 
